SOLUTION: CS 210 WVU Football Overtime Simulator Programming Fundamentals Coding

CS 210: Programming Fundamentals
College Football Overtime Simulator
Due Wednesday, March 3 at 6:00pm
38 points
In this example, you will simulate a single possession of a college football overtime. In overtime, you
take possession of the ball at the 25 yard line, and you try to score. In our simulation, we will assume
that your kicker is awful, so you will never try for a field goal. You have to score a touchdown to win.
As in real football, you have four downs to go 10 yards. When you do go 10 yards, the downs are reset. If
you fail to go 10 yards after four tries, you lose possession and, in our case, you lose the game.
In your program, you will draw the football field and the position of the ball in turtle graphics. You will
ask the user what play they want to run – either a run or a pass – and they will press p to pass and r to
run. If the user chooses to pass the ball, they have a 50% chance of completing the pass. If they
complete the pass, it will be for between 3 and 15 yards. If they choose to run, the play will advance the
ball up to 8 yards, or it could result in a loss of up to 3 yards.
After each play, you must show the current status. If they lost because they were unable to go 10 yards
in 4 downs, then you should display the fact that they lost. If they win because they go to the goal line,
you should display that they won. Otherwise, you should display their current down and how many
yards they have to go.
The game will display both the football field and text on the input window where the player indicates
what they want to do. Here is what the football field should look like:
To play the game, the player will enter r to run and p to pass in the terminal. As they select their plays,
the terminal will update to show them their down and how far they have to go on the current down. The
turtle that represents the player’s position will also update to show the new position. Here is an
example of how the game will proceed:
Here’s another example of how the game will proceed that has a better outcome:
Here is how points will be rewarded
You draw the field with yard lines and yard line markers.
You respond to the user entering “p” correctly, with a 50% probability of
completion that will yield between 3 and 15 yards.
You respond to the user entering “r” correctly, with a gain of up to 8
yards, and a loss of up to 3 yards.
10 points
6 points
5 points
You correctly determine when the player wins or loses and display that
near the bottom of the screen and in the terminal window, and you end
the program when they have either won or lost.
You correctly express the down and how many yards to go and display
that near the bottom of the football field and in the terminal window.
You place the player on the correct yard line, scaling as needed to make
sure their placement on the field matches the yard they are on.
You include comments in your code.
You submit your game as on Blackboard
5 points
4 points
5 points
1 point
2 point
So, all together, this assignment is worth 38 points.
If you copy any part of your code, or if you provide your code to anyone else, you will earn -38 points
out of 38.
If your program crashes when I run it, you will be penalized 12 points.

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